weatherless...................69.89324% offense.......................39.27182% balance.......................31.19683% sun...........................17.19446% hyperoffense..................15.57435% rain..........................10.67608% voltturn...................... 9.42969% stall......................... 8.00967% semistall..................... 5.94734% monotype...................... 4.38018% sand.......................... 2.66114% hail.......................... 2.24079% sunoffense.................... 1.84597% multiweather.................. 1.74599% sunstall...................... 0.98926% monofire...................... 0.96201% sandoffense................... 0.90296% trickroom..................... 0.80301% rainoffense................... 0.74240% choice........................ 0.56736% monoflying.................... 0.55571% monoghost..................... 0.55321% hailoffense................... 0.54338% mononormal.................... 0.38947% monobug....................... 0.38664% rainstall..................... 0.34268% monoelectric.................. 0.33192% allweather.................... 0.29984% monopsychic................... 0.27335% monofighting.................. 0.23185% monodark...................... 0.17271% dragmag....................... 0.17250% monoice....................... 0.14863% monofairy..................... 0.12796% monopoison.................... 0.11820% trickrain..................... 0.11050% monorock...................... 0.09250% tailwind...................... 0.08745% monowater..................... 0.07128% monosteel..................... 0.04480% monograss..................... 0.03761% monoground.................... 0.02900% monodragon.................... 0.01280% tricksun...................... 0.00898% tricksand..................... 0.00607% trickhail..................... 0.00437% sandstall..................... 0.00430% hailstall..................... 0.00180% trapper....................... 0.00064% Stalliness (mean: -0.012) -2.0|## |###### -1.5|######### |############## -1.0|################ |######################## -0.5|######################## |########################### 0.0|############################## |######################## +0.5|################## |############### +1.0|######### |###### +1.5|###### |#### +2.0|### |##### +2.5|# |##### +3.0| |# +3.5| more negative = more offensive, more positive = more stall one # = 0.40%