weatherless...................68.38318% offense.......................39.76227% balance.......................28.10905% sun...........................17.41170% hyperoffense..................15.02080% voltturn......................12.79268% rain..........................11.45103% stall.........................10.61243% semistall..................... 6.49545% monotype...................... 2.98893% sand.......................... 2.64634% hail.......................... 2.26784% sandoffense................... 1.70486% sunoffense.................... 1.61100% sunstall...................... 1.47912% multiweather.................. 1.29025% monofire...................... 0.82155% monoflying.................... 0.73766% trickroom..................... 0.66111% hailoffense................... 0.65057% rainoffense................... 0.46293% rainstall..................... 0.42846% choice........................ 0.34504% monoghost..................... 0.33170% dragmag....................... 0.32266% allweather.................... 0.28245% monoelectric.................. 0.23355% monofairy..................... 0.19631% monofighting.................. 0.14758% monobug....................... 0.10214% mononormal.................... 0.10027% monoice....................... 0.07732% trickrain..................... 0.06914% monodark...................... 0.06139% monopoison.................... 0.06007% monorock...................... 0.04353% monopsychic................... 0.04047% monograss..................... 0.01997% monowater..................... 0.01394% tricksun...................... 0.00511% tailwind...................... 0.00442% monosteel..................... 0.00160% tricksand..................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.042) -2.0|# |####### -1.5|####### |############# -1.0|############# |######################### -0.5|####################### |############################# 0.0|############################## |##################### +0.5|############## |############## +1.0|###### |###### +1.5|####### |###### +2.0|###### |###### +2.5| |###### +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.42%