weatherless...................79.61007% offense.......................41.94393% balance.......................37.47677% monotype......................12.83871% hyperoffense..................10.14932% semistall..................... 7.97096% hail.......................... 7.43789% sand.......................... 6.82450% sun........................... 4.13226% voltturn...................... 3.43657% rain.......................... 3.25615% stall......................... 2.45901% hailoffense................... 1.37149% multiweather.................. 1.25684% monoelectric.................. 1.18268% monopoison.................... 1.04667% monoghost..................... 0.86975% monofire...................... 0.79537% monosteel..................... 0.77525% monofairy..................... 0.75000% monowater..................... 0.73954% monopsychic................... 0.70092% monofighting.................. 0.66690% monobug....................... 0.66398% dragmag....................... 0.65944% monoice....................... 0.63623% monodragon.................... 0.60583% choice........................ 0.60234% monorock...................... 0.59625% monodark...................... 0.58861% monoflying.................... 0.56314% monoground.................... 0.55629% monograss..................... 0.55560% mononormal.................... 0.54570% sandstall..................... 0.28080% sunoffense.................... 0.20137% sandoffense................... 0.17268% sunstall...................... 0.11989% rainstall..................... 0.11514% rainoffense................... 0.09241% trickroom..................... 0.07072% hailstall..................... 0.01203% trapper....................... 0.00206% tricksand..................... 0.00000% Stalliness (mean: -0.013) |### -1.5|###### |########## -1.0|################ |###################### -0.5|############################ |############################## 0.0|############################## |############################ +0.5|####################### |################### +1.0|############## |######## +1.5|###### |### +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%