weatherless...................63.67343% offense.......................47.83331% balance.......................45.37568% sun...........................12.14034% rain..........................11.36889% sand.......................... 9.97611% hail.......................... 7.55925% trickroom..................... 4.64619% multiweather.................. 4.57561% semistall..................... 3.79891% hyperoffense.................. 2.29143% monotype...................... 2.02120% tailwind...................... 1.54437% voltturn...................... 1.37336% tricksun...................... 0.90365% stall......................... 0.70066% dragmag....................... 0.36065% monodragon.................... 0.26484% monoice....................... 0.25971% monosteel..................... 0.24931% monoground.................... 0.22265% monograss..................... 0.18837% monodark...................... 0.16097% trickhail..................... 0.14303% swagplay...................... 0.14040% monoghost..................... 0.12384% monofire...................... 0.11109% monowater..................... 0.10481% monopsychic................... 0.10298% hailstall..................... 0.09871% mononormal.................... 0.07349% gravity....................... 0.06786% rainoffense................... 0.06402% monobug....................... 0.05616% hailoffense................... 0.05228% monoelectric.................. 0.03922% trickrain..................... 0.03846% sandoffense................... 0.03657% sunoffense.................... 0.03636% monopoison.................... 0.03561% tricksand..................... 0.02121% trapper....................... 0.01877% rainstall..................... 0.01379% monofairy..................... 0.01346% sunstall...................... 0.01165% monoflying.................... 0.00742% monorock...................... 0.00727% batonpass..................... 0.00657% Stalliness (mean: -0.018) -2.0| | -1.5| |# -1.0|#### |########### -0.5|################# |###################### 0.0|############################## |########################## +0.5|############# |##### +1.0|##### |## +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.72%