weatherless...................56.91298% balance.......................48.22442% offense.......................45.58430% rain..........................19.25815% sand..........................14.12422% hail..........................12.86170% multiweather.................. 9.64207% sun........................... 6.49268% semistall..................... 5.19826% trickroom..................... 4.84080% tailwind...................... 2.59530% monotype...................... 1.30140% voltturn...................... 1.01863% tricksun...................... 0.80764% hyperoffense.................. 0.51536% stall......................... 0.47766% dragmag....................... 0.40747% monodragon.................... 0.40051% monoice....................... 0.17789% monofire...................... 0.15146% monowater..................... 0.12816% swagplay...................... 0.12211% monodark...................... 0.12211% monoground.................... 0.10949% trickhail..................... 0.09084% monobug....................... 0.08674% sunoffense.................... 0.07063% monograss..................... 0.05936% hailstall..................... 0.04021% monosteel..................... 0.03327% gravity....................... 0.02723% sandoffense................... 0.01549% hailoffense................... 0.01507% monopsychic................... 0.01430% monoghost..................... 0.00565% monopoison.................... 0.00514% trickrain..................... 0.00313% monoelectric.................. 0.00300% mononormal.................... 0.00298% monofairy..................... 0.00132% batonpass..................... 0.00045% monoflying.................... 0.00003% sunstall...................... 0.00000% trapper....................... 0.00000% rainoffense................... 0.00000% monorock...................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.004) -2.0| | -1.5| | -1.0|## |############## -0.5|############## |################ 0.0|########################### |############################## +0.5|######### |### +1.0|####### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.81%