weatherless...................73.50076% offense.......................40.34660% balance.......................34.44949% sun...........................18.53037% hyperoffense..................17.99973% voltturn......................11.98908% semistall..................... 6.45695% rain.......................... 3.26443% trickroom..................... 3.08160% sand.......................... 2.76790% hail.......................... 2.19654% monotype...................... 1.79596% hailoffense................... 1.57724% sunoffense.................... 0.88996% stall......................... 0.74723% monoghost..................... 0.73518% monograss..................... 0.61543% tailwind...................... 0.37970% multiweather.................. 0.26000% choice........................ 0.13677% monoice....................... 0.11978% monosteel..................... 0.09304% sunstall...................... 0.07833% monoelectric.................. 0.07584% monorock...................... 0.06804% monofighting.................. 0.06147% monobug....................... 0.04594% sandoffense................... 0.03054% hailstall..................... 0.01739% trickrain..................... 0.01406% monoflying.................... 0.00035% monofairy..................... 0.00025% mononormal.................... 0.00003% monowater..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.168) |### -1.5|##### |##### -1.0|############################## |################## -0.5|######################### |##################### 0.0|################# |########################## +0.5|############## |################ +1.0|######## |#### +1.5|#### | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%