weatherless...................83.64953% offense.......................48.84630% balance.......................33.10473% hyperoffense..................11.43443% trickroom..................... 7.39008% hail.......................... 5.66594% sun........................... 5.58262% semistall..................... 5.17882% monotype...................... 4.15331% rain.......................... 3.14703% voltturn...................... 2.33944% sand.......................... 2.24330% sunoffense.................... 1.60236% tailwind...................... 1.54467% stall......................... 1.43571% trickhail..................... 0.91655% rainoffense................... 0.82041% monopoison.................... 0.80118% choice........................ 0.68581% monoice....................... 0.67940% monodark...................... 0.51275% batonpass..................... 0.46148% monowater..................... 0.43584% mononormal.................... 0.42302% tricksand..................... 0.35252% monoelectric.................. 0.28202% multiweather.................. 0.26279% trickrain..................... 0.24997% dragmag....................... 0.23074% gravity....................... 0.21792% monoghost..................... 0.20510% monograss..................... 0.19228% hailoffense................... 0.17305% monobug....................... 0.16665% monoground.................... 0.12178% trapper....................... 0.11537% monofighting.................. 0.10255% hailstall..................... 0.10255% monofire...................... 0.08332% monorock...................... 0.07050% tricksun...................... 0.06409% sunstall...................... 0.05128% monopsychic................... 0.04487% monoflying.................... 0.03846% sandstall..................... 0.01282% Stalliness (mean: -0.130) |## -1.5|#### |############# -1.0|############# |################## -0.5|############################ |############################## 0.0|############################## |##################### +0.5|################# |########### +1.0|######### |##### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%