weatherless...................83.79544% offense.......................51.89607% balance.......................29.92307% hyperoffense..................12.84586% trickroom..................... 8.25441% hail.......................... 5.74374% sun........................... 4.94356% semistall..................... 4.25381% monotype...................... 4.12328% rain.......................... 3.20687% sand.......................... 2.49861% voltturn...................... 2.39879% sunoffense.................... 1.87508% tailwind...................... 1.69202% rainoffense................... 1.13444% stall......................... 1.08119% trickhail..................... 1.07524% monopoison.................... 0.82360% monoice....................... 0.75915% monodark...................... 0.68401% choice........................ 0.64498% tricksand..................... 0.45299% mononormal.................... 0.42834% monowater..................... 0.39435% batonpass..................... 0.33172% trickrain..................... 0.31306% dragmag....................... 0.27426% monograss..................... 0.24641% hailoffense................... 0.21291% monoelectric.................. 0.20552% gravity....................... 0.19495% multiweather.................. 0.18460% monoground.................... 0.17227% monorock...................... 0.08654% monofire...................... 0.07939% trapper....................... 0.07409% monoghost..................... 0.06386% monobug....................... 0.05298% monofighting.................. 0.04950% hailstall..................... 0.04844% monopsychic................... 0.04366% monoflying.................... 0.03717% sunstall...................... 0.02318% tricksun...................... 0.02257% sandstall..................... 0.00826% Stalliness (mean: -0.198) |## -1.5|### |############## -1.0|############## |################### -0.5|############################ |############################## 0.0|########################## |################### +0.5|############### |######### +1.0|####### |#### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%