weatherless...................82.87553% offense.......................58.44351% balance.......................21.82617% hyperoffense..................15.87380% trickroom..................... 8.03032% hail.......................... 5.61185% rain.......................... 4.68970% sun........................... 4.08835% semistall..................... 3.10911% sand.......................... 2.80315% monotype...................... 2.44912% rainoffense................... 2.25182% voltturn...................... 2.06207% tailwind...................... 1.80426% trickhail..................... 1.61508% sunoffense.................... 1.50578% stall......................... 0.74741% monowater..................... 0.64793% trickrain..................... 0.63549% tricksand..................... 0.62572% choice........................ 0.60708% monoice....................... 0.59662% monopoison.................... 0.40866% monograss..................... 0.28137% batonpass..................... 0.24735% monoground.................... 0.19781% gravity....................... 0.18832% dragmag....................... 0.15636% monodark...................... 0.15234% hailoffense................... 0.12282% multiweather.................. 0.06837% monorock...................... 0.05201% monoelectric.................. 0.04201% monopsychic................... 0.03000% mononormal.................... 0.02667% sunstall...................... 0.02512% trapper....................... 0.01546% hailstall..................... 0.01112% monofire...................... 0.01005% monofighting.................. 0.00349% tricksun...................... 0.00234% monoflying.................... 0.00011% monoghost..................... 0.00004% monobug....................... 0.00001% sandstall..................... 0.00000% Stalliness (mean: -0.337) |## -1.5|#### |############### -1.0|################ |##################### -0.5|############################## |############################## 0.0|#################### |############## +0.5|########## |##### +1.0|#### |### +1.5|# |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.57%