weatherless...................89.47465% offense.......................64.28531% balance.......................24.94368% hyperoffense.................. 6.60650% sand.......................... 5.53841% hail.......................... 3.65016% stall......................... 2.44362% trickroom..................... 1.76979% semistall..................... 1.72089% monotype...................... 1.22060% sun........................... 0.75354% monofire...................... 0.75222% monoghost..................... 0.75222% rain.......................... 0.58324% monoground.................... 0.46838% monodragon.................... 0.46838% sandoffense................... 0.26653% hailoffense................... 0.00008% Stalliness (mean: -0.176) -2.0|# | -1.5| | -1.0|########### |####### -0.5|############################ |############################## 0.0|############## |################## +0.5|###### |##### +1.0|# |## +1.5| more negative = more offensive, more positive = more stall one # = 0.80%