weatherless...................97.61433% balance.......................29.97289% stall.........................25.51860% offense.......................23.71248% voltturn......................20.63708% hyperoffense..................11.63240% semistall..................... 9.16363% trickroom..................... 2.00981% sand.......................... 1.34117% sun........................... 0.93813% sandstall..................... 0.48492% sunoffense.................... 0.44060% monotype...................... 0.37523% monofire...................... 0.29739% choice........................ 0.29644% tricksun...................... 0.20421% rain.......................... 0.08899% sandoffense................... 0.02125% hail.......................... 0.01738% mononormal.................... 0.01554% monofairy..................... 0.01441% monodragon.................... 0.00909% monowater..................... 0.00715% monograss..................... 0.00699% monofighting.................. 0.00628% monobug....................... 0.00551% monoelectric.................. 0.00439% dragmag....................... 0.00425% monodark...................... 0.00280% tailwind...................... 0.00267% monoice....................... 0.00253% hailoffense................... 0.00145% gravity....................... 0.00108% monoflying.................... 0.00105% monopoison.................... 0.00103% tricksand..................... 0.00076% monopsychic................... 0.00048% monorock...................... 0.00023% monosteel..................... 0.00022% monoghost..................... 0.00020% trapper....................... 0.00005% sunstall...................... 0.00000% multiweather.................. 0.00000% monoground.................... 0.00000% trickhail..................... 0.00000% rainoffense................... 0.00000% Stalliness (mean: 0.694) -2.0|#### |############## -1.5|########## |######## -1.0|################# |################### -0.5|#################### |########################### 0.0|#################### |########################## +0.5|########################## |############################## +1.0|#################### |############### +1.5|################ |#### +2.0|########## |################### +2.5|###### |####### +3.0|### |#### +3.5|##### more negative = more offensive, more positive = more stall one # = 0.28%