weatherless...................90.02780% offense.......................52.32616% hyperoffense..................37.19237% balance....................... 9.70930% hail.......................... 6.93580% voltturn...................... 4.58762% hailoffense................... 3.92969% monotype...................... 2.75423% sand.......................... 1.50168% sun........................... 0.89743% rain.......................... 0.72813% batonpass..................... 0.62352% semistall..................... 0.46523% mononormal.................... 0.46523% choice........................ 0.44046% sunoffense.................... 0.42256% rainoffense................... 0.41155% trickroom..................... 0.35374% monowater..................... 0.30832% stall......................... 0.30694% monoice....................... 0.28630% monobug....................... 0.25051% monorock...................... 0.21748% sandoffense................... 0.20371% monopoison.................... 0.18995% monograss..................... 0.17894% monofighting.................. 0.16930% monoflying.................... 0.16655% monodark...................... 0.15278% monoghost..................... 0.13627% monofire...................... 0.10048% multiweather.................. 0.09084% monodragon.................... 0.08947% dragmag....................... 0.06469% monosteel..................... 0.04542% monoelectric.................. 0.04129% monopsychic................... 0.03992% monoground.................... 0.02890% tailwind...................... 0.02478% monofairy..................... 0.02478% trapper....................... 0.01376% Stalliness (mean: -0.762) -2.5|# |# -2.0|##### |########## -1.5|################## |########################## -1.0|############################## |############################## -0.5|############################## |###################### 0.0|################### |######## +0.5|#### |## +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.49%