weatherless...................90.55001% offense.......................52.32957% hyperoffense..................36.76718% balance.......................10.07720% hail.......................... 7.08242% voltturn...................... 5.78358% hailoffense................... 4.55507% monotype...................... 2.09003% sand.......................... 1.19176% sun........................... 0.70863% batonpass..................... 0.69679% rain.......................... 0.52310% choice........................ 0.46404% semistall..................... 0.43510% trickroom..................... 0.42471% stall......................... 0.39095% sunoffense.................... 0.32673% rainoffense................... 0.32122% monobug....................... 0.27387% mononormal.................... 0.26977% monowater..................... 0.22127% monofighting.................. 0.20734% monorock...................... 0.20418% monoflying.................... 0.17145% monopoison.................... 0.15904% monoice....................... 0.14245% sandoffense................... 0.14031% monodark...................... 0.13170% monograss..................... 0.08869% monodragon.................... 0.07672% monoghost..................... 0.06537% monofire...................... 0.05922% multiweather.................. 0.05593% dragmag....................... 0.04551% tailwind...................... 0.02803% monopsychic................... 0.02551% monosteel..................... 0.02235% monoelectric.................. 0.01871% trapper....................... 0.01568% monoground.................... 0.01535% monofairy..................... 0.00516% Stalliness (mean: -0.751) -2.5| |# -2.0|##### |########## -1.5|################## |######################### -1.0|############################ |############################# -0.5|############################## |###################### 0.0|################### |######## +0.5|#### |## +1.0| |# +1.5| more negative = more offensive, more positive = more stall one # = 0.49%