weatherless...................90.70090% offense.......................54.63261% hyperoffense..................33.39827% balance.......................11.07352% hail.......................... 7.77934% voltturn...................... 7.10575% hailoffense................... 5.79235% monotype...................... 1.38395% sand.......................... 0.88780% trickroom..................... 0.67852% semistall..................... 0.57875% sun........................... 0.47031% batonpass..................... 0.44103% sunoffense.................... 0.33946% monofighting.................. 0.33290% stall......................... 0.31685% choice........................ 0.24186% monoflying.................... 0.20826% mononormal.................... 0.20215% rain.......................... 0.17543% monobug....................... 0.13784% rainoffense................... 0.10015% monorock...................... 0.09883% sandoffense................... 0.08866% monodragon.................... 0.08640% monopoison.................... 0.07609% monodark...................... 0.05612% monowater..................... 0.05109% monoice....................... 0.04979% monofire...................... 0.03344% tailwind...................... 0.03173% trapper....................... 0.03136% monograss..................... 0.02007% monoghost..................... 0.01813% monoground.................... 0.01391% multiweather.................. 0.01378% dragmag....................... 0.00849% monoelectric.................. 0.00231% monosteel..................... 0.00135% monofairy..................... 0.00060% monopsychic................... 0.00055% Stalliness (mean: -0.701) -2.5| |# -2.0|### |####### -1.5|############### |###################### -1.0|###################### |########################### -0.5|############################## |##################### 0.0|################# |######### +0.5|### |# +1.0| |# +1.5| more negative = more offensive, more positive = more stall one # = 0.55%