weatherless...................91.48038% offense.......................58.21966% hyperoffense..................27.39752% balance.......................13.95305% hail.......................... 7.26960% voltturn...................... 7.01887% hailoffense................... 5.27798% sand.......................... 0.75671% sun........................... 0.42712% monotype...................... 0.39317% batonpass..................... 0.35869% sunoffense.................... 0.35530% semistall..................... 0.35127% trickroom..................... 0.23917% mononormal.................... 0.12319% stall......................... 0.07849% rain.......................... 0.06766% monopoison.................... 0.06383% monobug....................... 0.04855% monofighting.................. 0.04232% choice........................ 0.03577% monodragon.................... 0.03452% rainoffense................... 0.02513% monoice....................... 0.02343% monodark...................... 0.02254% monorock...................... 0.01675% tailwind...................... 0.01248% monowater..................... 0.00748% monofire...................... 0.00389% monograss..................... 0.00331% sandoffense................... 0.00294% trapper....................... 0.00183% monoflying.................... 0.00164% dragmag....................... 0.00162% multiweather.................. 0.00146% monoghost..................... 0.00086% monoground.................... 0.00079% monosteel..................... 0.00022% monoelectric.................. 0.00022% monofairy..................... 0.00003% monopsychic................... 0.00003% Stalliness (mean: -0.619) -2.5| | -2.0|# |### -1.5|############ |############## -1.0|##################### |######################## -0.5|############################## |##################### 0.0|############## |############ +0.5|### |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.64%