weatherless...................68.02435% offense.......................53.59721% balance.......................28.87947% sun...........................21.48024% hyperoffense..................12.54817% rain.......................... 8.16984% sand.......................... 6.26167% multiweather.................. 4.74442% semistall..................... 3.31670% sunoffense.................... 1.93537% voltturn...................... 1.77449% stall......................... 1.65844% monotype...................... 1.17364% hail.......................... 1.06629% trickroom..................... 0.85129% sandoffense................... 0.48025% rainoffense................... 0.40290% monobug....................... 0.21471% sunstall...................... 0.15467% monowater..................... 0.12914% monoflying.................... 0.12447% monopoison.................... 0.11842% choice........................ 0.10790% monograss..................... 0.10578% mononormal.................... 0.10558% tricksun...................... 0.07380% monosteel..................... 0.07015% monofire...................... 0.06852% sandstall..................... 0.06835% hailoffense................... 0.06487% tailwind...................... 0.06475% monodragon.................... 0.06403% monoghost..................... 0.05741% monofighting.................. 0.04999% monopsychic................... 0.04484% monoelectric.................. 0.04374% monorock...................... 0.03737% monoground.................... 0.03429% monodark...................... 0.03398% dragmag....................... 0.03309% tricksand..................... 0.02757% monoice....................... 0.02509% monofairy..................... 0.02375% rainstall..................... 0.02061% hailstall..................... 0.01680% allweather.................... 0.00214% Stalliness (mean: -0.216) | -2.0| |# -1.5|#### |############ -1.0|################# |######################## -0.5|############################## |########################### 0.0|###################### |################### +0.5|############## |######### +1.0|####### |### +1.5|# |# +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%