weatherless...................53.81758% sun...........................41.45346% offense.......................39.19000% balance.......................34.88721% hyperoffense..................15.76983% sunoffense.................... 7.16546% rain.......................... 5.47664% stall......................... 5.33946% semistall..................... 4.81350% multiweather.................. 3.27968% trickroom..................... 3.02976% voltturn...................... 2.90563% sand.......................... 2.27399% sunstall...................... 0.66271% tricksun...................... 0.39550% hail.......................... 0.26679% monotype...................... 0.18521% sandoffense................... 0.15969% sandstall..................... 0.12886% rainstall..................... 0.09740% rainoffense................... 0.06868% monobug....................... 0.05181% monopsychic................... 0.03830% tricksand..................... 0.03558% monoghost..................... 0.03044% hailstall..................... 0.02125% monodragon.................... 0.02074% tailwind...................... 0.01905% monoflying.................... 0.01307% monofire...................... 0.01124% monofighting.................. 0.01106% monopoison.................... 0.00505% hailoffense................... 0.00299% choice........................ 0.00238% monowater..................... 0.00099% monosteel..................... 0.00075% monoelectric.................. 0.00068% mononormal.................... 0.00051% monograss..................... 0.00043% monorock...................... 0.00024% monodark...................... 0.00021% monoice....................... 0.00015% allweather.................... 0.00010% monoground.................... 0.00007% monofairy..................... 0.00002% dragmag....................... 0.00002% Stalliness (mean: -0.043) | -2.0| | -1.5|######### |###################### -1.0|################ |##################### -0.5|############################## |#################### 0.0|####################### |############################ +0.5|###################### |############### +1.0|############# |###### +1.5|### |### +2.0|# |##### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%