weatherless...................87.04570% offense.......................42.15462% balance.......................41.53914% hail..........................10.67659% hyperoffense.................. 7.63195% voltturn...................... 7.33351% semistall..................... 5.98654% stall......................... 2.68774% trickroom..................... 1.31952% rain.......................... 1.20971% monotype...................... 0.93960% sun........................... 0.88115% hailoffense................... 0.47556% choice........................ 0.39320% sand.......................... 0.22848% sunoffense.................... 0.20900% hailstall..................... 0.15852% trickhail..................... 0.15409% monoice....................... 0.14966% mononormal.................... 0.13904% rainoffense................... 0.11955% monograss..................... 0.10450% monorock...................... 0.10007% monobug....................... 0.09919% monoghost..................... 0.07793% monoflying.................... 0.06908% monowater..................... 0.06199% monodark...................... 0.05402% monopoison.................... 0.04959% sandstall..................... 0.04605% monopsychic................... 0.04428% monofighting.................. 0.04251% multiweather.................. 0.04162% dragmag....................... 0.03100% tailwind...................... 0.02657% monofairy..................... 0.02303% monoelectric.................. 0.02214% monofire...................... 0.01683% rainstall..................... 0.01594% sandoffense................... 0.00354% monodragon.................... 0.00354% monoground.................... 0.00354% monosteel..................... 0.00266% fear.......................... 0.00177% sunstall...................... 0.00089% Stalliness (mean: 0.029) -2.0|# |## -1.5|### |###### -1.0|######### |############### -0.5|######################## |############################ 0.0|############################## |########################### +0.5|###################### |############## +1.0|######### |##### +1.5|#### |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%