weatherless...................85.49619% balance.......................43.35231% offense.......................40.53990% hail..........................12.60141% voltturn...................... 9.05906% hyperoffense.................. 7.03296% semistall..................... 6.27443% stall......................... 2.80041% trickroom..................... 1.43042% rain.......................... 0.98954% sun........................... 0.71668% monotype...................... 0.57162% hailoffense................... 0.50150% choice........................ 0.37435% sand.......................... 0.22154% sunoffense.................... 0.19192% hailstall..................... 0.19128% trickhail..................... 0.14923% monoice....................... 0.11684% rainoffense................... 0.11390% mononormal.................... 0.07437% monograss..................... 0.06498% monopoison.................... 0.06208% monoghost..................... 0.04913% monodark...................... 0.04261% monoflying.................... 0.04046% monobug....................... 0.03814% monorock...................... 0.03155% multiweather.................. 0.02536% monofighting.................. 0.02323% sandstall..................... 0.02187% monofairy..................... 0.01781% tailwind...................... 0.01703% monowater..................... 0.01665% monopsychic................... 0.01574% monoelectric.................. 0.01471% dragmag....................... 0.01014% rainstall..................... 0.00764% monofire...................... 0.00596% sandoffense................... 0.00206% monosteel..................... 0.00165% monodragon.................... 0.00127% monoground.................... 0.00110% sunstall...................... 0.00051% fear.......................... 0.00043% Stalliness (mean: 0.063) -2.0|# |## -1.5|### |##### -1.0|####### |############# -0.5|####################### |############################ 0.0|############################## |########################### +0.5|######################## |############### +1.0|########## |##### +1.5|#### |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%