weatherless...................88.62768% offense.......................41.78206% balance.......................38.36886% hyperoffense.................. 9.13996% semistall..................... 6.78576% sun........................... 6.66750% stall......................... 3.92337% hail.......................... 3.16924% trickroom..................... 2.72154% sand.......................... 1.88529% voltturn...................... 1.21310% sunoffense.................... 0.67216% multiweather.................. 0.61229% choice........................ 0.58060% trickhail..................... 0.34898% monotype...................... 0.30868% rain.......................... 0.26259% sandstall..................... 0.20202% tricksun...................... 0.16477% mononormal.................... 0.13539% hailoffense................... 0.12359% monoice....................... 0.05846% sunstall...................... 0.05795% tailwind...................... 0.03986% monowater..................... 0.02481% rainoffense................... 0.02393% monobug....................... 0.02138% monopoison.................... 0.01777% monofire...................... 0.01584% sandoffense................... 0.01561% tricksand..................... 0.01337% monorock...................... 0.00977% dragmag....................... 0.00901% monofighting.................. 0.00741% hailstall..................... 0.00682% monopsychic................... 0.00474% monodragon.................... 0.00462% monoground.................... 0.00283% trickrain..................... 0.00257% monoelectric.................. 0.00243% monoflying.................... 0.00155% monodark...................... 0.00109% monograss..................... 0.00089% monoghost..................... 0.00072% gravity....................... 0.00043% monosteel..................... 0.00030% monofairy..................... 0.00025% rainstall..................... 0.00003% fear.......................... 0.00000% trickfear..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.026) -2.0|## |## -1.5|### |####### -1.0|########### |################ -0.5|##################### |############################## 0.0|############################ |########################## +0.5|##################### |############### +1.0|######### |######## +1.5|## |## +2.0|## |# +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%