weatherless...................57.09765% balance.......................35.91720% sand..........................35.54594% offense.......................28.76639% semistall.....................18.31788% hyperoffense.................. 9.83888% stall......................... 7.15965% sandstall..................... 6.13816% rain.......................... 5.90500% sandoffense................... 4.54357% voltturn...................... 2.41445% sun........................... 1.83670% dragmag....................... 0.91274% trickroom..................... 0.71800% multiweather.................. 0.61270% monotype...................... 0.26747% hail.......................... 0.22741% monorock...................... 0.10367% monoice....................... 0.06672% choice........................ 0.05553% monowater..................... 0.04851% rainoffense................... 0.03799% sunoffense.................... 0.02623% monodark...................... 0.01685% monoelectric.................. 0.01002% monobug....................... 0.00698% monofairy..................... 0.00421% monoflying.................... 0.00363% mononormal.................... 0.00277% monopsychic................... 0.00273% monoghost..................... 0.00162% monoground.................... 0.00115% monograss..................... 0.00045% monosteel..................... 0.00021% monofighting.................. 0.00007% rainstall..................... 0.00001% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monofire...................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.257) -2.0| |#### -1.5|######## |#### -1.0|##### |####### -0.5|###################### |############# 0.0|############ |################ +0.5|################ |############################## +1.0|############################# |#### +1.5|# |##### +2.0| |####### +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.54%