weatherless...................88.25211% offense.......................38.87281% balance.......................31.33377% hyperoffense..................12.47692% stall.........................11.71725% sand..........................10.52005% voltturn...................... 7.65548% semistall..................... 5.59925% trickroom..................... 0.91858% hail.......................... 0.87956% dragmag....................... 0.81949% hailoffense................... 0.65166% sandstall..................... 0.24583% rain.......................... 0.19685% sun........................... 0.18275% sunoffense.................... 0.12347% choice........................ 0.09983% monotype...................... 0.04907% tailwind...................... 0.03415% multiweather.................. 0.03132% tricksand..................... 0.02554% trickhail..................... 0.01330% monopoison.................... 0.01106% monodragon.................... 0.01003% monodark...................... 0.00912% monobug....................... 0.00649% rainoffense................... 0.00605% monoice....................... 0.00374% monowater..................... 0.00332% sandoffense................... 0.00198% monofire...................... 0.00156% monosteel..................... 0.00118% monopsychic................... 0.00065% gravity....................... 0.00058% monofighting.................. 0.00049% monorock...................... 0.00047% monoground.................... 0.00046% trapper....................... 0.00046% monoflying.................... 0.00031% mononormal.................... 0.00009% monoghost..................... 0.00008% monograss..................... 0.00003% monoelectric.................. 0.00002% rainstall..................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% fear.......................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.143) -2.0|## |##### -1.5|##### |########### -1.0|############# |################# -0.5|######################## |############################## 0.0|########################## |######################## +0.5|################## |############ +1.0|########### |#### +1.5|### |### +2.0|##### |### +2.5|#### |##### +3.0|##### |## more negative = more offensive, more positive = more stall one # = 0.43%