balance.......................49.46434% offense.......................46.68615% sun...........................42.72811% rain..........................41.57992% weatherless...................21.73369% multiweather.................. 7.93951% tailwind...................... 6.53945% trickroom..................... 2.15556% hyperoffense.................. 2.15259% voltturn...................... 1.99131% semistall..................... 1.57717% sand.......................... 1.18129% tricksun...................... 1.16680% trickrain..................... 1.03292% gravity....................... 0.90210% hail.......................... 0.80327% dragmag....................... 0.66260% trickhail..................... 0.26299% sunoffense.................... 0.23152% monotype...................... 0.22641% rainoffense................... 0.16771% stall......................... 0.11975% monoflying.................... 0.06250% monosteel..................... 0.05680% sunstall...................... 0.03688% rainstall..................... 0.03075% monopsychic................... 0.02728% tricksand..................... 0.01869% batonpass..................... 0.01468% monowater..................... 0.01404% monofire...................... 0.01396% hailoffense................... 0.01196% monoelectric.................. 0.01194% sandoffense................... 0.01121% monopoison.................... 0.00956% trapper....................... 0.00693% monoice....................... 0.00691% monodragon.................... 0.00619% sandstall..................... 0.00496% monodark...................... 0.00447% mononormal.................... 0.00317% monobug....................... 0.00236% monofighting.................. 0.00192% monoghost..................... 0.00171% monograss..................... 0.00162% monorock...................... 0.00147% monofairy..................... 0.00049% Stalliness (mean: 0.006) -1.5|# |# -1.0|## |#### -0.5|############## |######################## 0.0|############################## |########################## +0.5|############# |###### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.80%