balance.......................50.31468% sun...........................49.62973% offense.......................47.70275% rain..........................40.40798% weatherless...................17.64900% multiweather.................. 7.99843% tailwind...................... 7.37722% voltturn...................... 2.34023% trickroom..................... 1.76168% tricksun...................... 1.52404% hyperoffense.................. 1.43918% gravity....................... 1.42441% trickrain..................... 1.08719% dragmag....................... 0.55899% semistall..................... 0.50990% sand.......................... 0.26026% sunoffense.................... 0.14712% hail.......................... 0.12201% rainoffense................... 0.09427% stall......................... 0.03348% monotype...................... 0.03204% sunstall...................... 0.01587% monosteel..................... 0.01322% rainstall..................... 0.01311% monopsychic................... 0.00966% monoflying.................... 0.00422% tricksand..................... 0.00296% monowater..................... 0.00247% trickhail..................... 0.00138% monoelectric.................. 0.00104% hailoffense................... 0.00095% monoice....................... 0.00092% monopoison.................... 0.00020% batonpass..................... 0.00015% monodragon.................... 0.00013% monorock...................... 0.00011% trapper....................... 0.00010% sandstall..................... 0.00005% monobug....................... 0.00004% sandoffense................... 0.00004% monofire...................... 0.00001% monofighting.................. 0.00001% monoghost..................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.010) -1.5| |# -1.0|# |## -0.5|########### |######################## 0.0|############################## |######################### +0.5|########### |##### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.90%