balance.......................54.12375% sun...........................50.35582% offense.......................45.00684% rain..........................34.33041% weatherless...................20.38772% tailwind...................... 5.26940% multiweather.................. 5.18173% gravity....................... 1.89001% voltturn...................... 1.63638% trickroom..................... 1.52285% tricksun...................... 1.44964% trickrain..................... 0.84761% hyperoffense.................. 0.52948% sunoffense.................... 0.48143% dragmag....................... 0.43438% semistall..................... 0.31989% sand.......................... 0.10118% stall......................... 0.02003% rainoffense................... 0.01729% rainstall..................... 0.01052% hail.......................... 0.00985% sunstall...................... 0.00792% monotype...................... 0.00712% monosteel..................... 0.00410% monopsychic................... 0.00211% monoflying.................... 0.00054% tricksand..................... 0.00037% monoelectric.................. 0.00028% hailoffense................... 0.00011% monoice....................... 0.00005% monowater..................... 0.00002% monodragon.................... 0.00001% monopoison.................... 0.00001% trapper....................... 0.00001% sandstall..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% sandoffense................... 0.00000% monobug....................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% batonpass..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.037) -1.5| | -1.0| |# -0.5|##### |############## 0.0|############################## |######################### +0.5|####### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 1.19%