weatherless...................88.70065% offense.......................42.53663% balance.......................34.99186% hyperoffense..................11.95564% semistall..................... 6.96988% hail.......................... 6.83761% voltturn...................... 5.17908% stall......................... 3.54599% trickroom..................... 2.18763% sand.......................... 1.89255% rain.......................... 1.75519% monotype...................... 1.04803% sun........................... 0.93101% choice........................ 0.80891% hailoffense................... 0.45788% rainoffense................... 0.25946% monoice....................... 0.24929% dragmag....................... 0.19333% mononormal.................... 0.17298% monobug....................... 0.14754% monograss..................... 0.14245% multiweather.................. 0.10175% monopsychic................... 0.07123% tailwind...................... 0.06614% hailstall..................... 0.06105% monowater..................... 0.05596% sunoffense.................... 0.05596% monoelectric.................. 0.05596% monosteel..................... 0.05088% tricksun...................... 0.03561% monoflying.................... 0.03561% monodark...................... 0.02544% monorock...................... 0.02544% monoghost..................... 0.02544% sandstall..................... 0.01526% monopoison.................... 0.01526% trickhail..................... 0.01526% monofire...................... 0.01526% monodragon.................... 0.01018% monofighting.................. 0.00509% trapper....................... 0.00509% tricksand..................... 0.00509% Stalliness (mean: -0.034) -2.0|## |### -1.5|###### |########### -1.0|############## |#################### -0.5|########################## |############################ 0.0|############################## |###################### +0.5|######################### |############## +1.0|########### |###### +1.5|#### |## +2.0|# | +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.43%