weatherless...................58.93720% sand..........................40.07754% balance.......................39.93050% offense.......................33.52094% semistall.....................11.67852% hyperoffense.................. 9.60550% batonpass..................... 8.11850% stall......................... 5.26453% sandstall..................... 2.16830% dragmag....................... 2.06514% sandoffense................... 1.97283% monotype...................... 0.80207% rain.......................... 0.63717% sun........................... 0.34808% sunoffense.................... 0.24241% trapper....................... 0.17321% monofire...................... 0.14228% monopsychic................... 0.13415% monobug....................... 0.13271% rainoffense................... 0.12043% choice........................ 0.11817% monowater..................... 0.08012% monopoison.................... 0.05470% monodark...................... 0.05389% monofighting.................. 0.04375% mononormal.................... 0.04367% monoflying.................... 0.02953% monosteel..................... 0.02843% monoice....................... 0.02757% monograss..................... 0.02390% voltturn...................... 0.02287% monorock...................... 0.01162% monodragon.................... 0.01161% monoelectric.................. 0.00536% monoghost..................... 0.00270% monoground.................... 0.00041% hail.......................... 0.00003% multiweather.................. 0.00001% Stalliness (mean: 0.130) -2.0|#### |# -1.5|### |######### -1.0|########## |################## -0.5|#################### |#################### 0.0|############################# |############################## +0.5|##################### |################# +1.0|############# |############### +1.5|####### |##### +2.0|#### |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%