sand..........................72.75374% balance.......................39.46993% offense.......................33.19447% weatherless...................26.64167% semistall.....................15.24809% hyperoffense.................. 6.73049% stall......................... 5.35702% sandstall..................... 4.12541% batonpass..................... 2.88742% sandoffense................... 1.65749% dragmag....................... 1.29987% rain.......................... 0.54176% rainoffense................... 0.08162% sun........................... 0.06284% sunoffense.................... 0.06014% monotype...................... 0.01068% trapper....................... 0.00973% monobug....................... 0.00540% voltturn...................... 0.00438% monowater..................... 0.00218% monosteel..................... 0.00161% monoflying.................... 0.00062% monofire...................... 0.00042% monodark...................... 0.00014% mononormal.................... 0.00013% monopsychic................... 0.00010% monofighting.................. 0.00007% monopoison.................... 0.00001% monoghost..................... 0.00000% monograss..................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% choice........................ 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% multiweather.................. 0.00000% hail.......................... 0.00000% Stalliness (mean: 0.238) -2.0|# | -1.5|## |############ -1.0|########## |########################## -0.5|##################### |####################### 0.0|############################## |############################## +0.5|############################ |############################ +1.0|################ |######################### +1.5|############### |####### +2.0|### |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.36%