weatherless...................50.62541% offense.......................43.69891% sand..........................43.40066% hyperoffense..................27.22960% balance.......................19.64938% sandoffense...................11.01072% semistall..................... 5.08400% stall......................... 4.33811% sandstall..................... 3.03143% hail.......................... 2.97893% rain.......................... 2.90881% dragmag....................... 2.17505% voltturn...................... 2.06349% choice........................ 1.38993% rainoffense................... 0.83002% hailstall..................... 0.56176% sun........................... 0.51645% monotype...................... 0.44227% multiweather.................. 0.43026% trickroom..................... 0.29392% monoice....................... 0.21284% tricksand..................... 0.14770% sunoffense.................... 0.08068% gravity....................... 0.07815% monopoison.................... 0.04642% monofighting.................. 0.03806% monopsychic................... 0.03781% monowater..................... 0.02903% monosteel..................... 0.01888% monograss..................... 0.01644% monobug....................... 0.01323% monorock...................... 0.01265% hailoffense................... 0.01094% monodark...................... 0.01051% mononormal.................... 0.00807% monoelectric.................. 0.00763% monofire...................... 0.00664% monoflying.................... 0.00575% monoghost..................... 0.00478% monodragon.................... 0.00434% monoground.................... 0.00253% trickhail..................... 0.00001% trapper....................... 0.00000% Stalliness (mean: -0.354) |######### -1.5|################## |########################### -1.0|############################## |############################# -0.5|###################### |############################# 0.0|##################### |############### +0.5|############# |####### +1.0|####### |##### +1.5|##### |#### +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.40%