sand..........................69.29158% offense.......................43.24135% weatherless...................28.68535% hyperoffense..................25.06202% sandoffense...................16.38928% balance.......................13.61705% stall......................... 9.36137% semistall..................... 8.71820% sandstall..................... 8.14915% voltturn...................... 3.50398% choice........................ 3.50283% dragmag....................... 2.09584% hail.......................... 1.55278% rain.......................... 0.47135% multiweather.................. 0.29238% sun........................... 0.29132% rainoffense................... 0.23896% hailstall..................... 0.23622% gravity....................... 0.15248% trickroom..................... 0.07797% tricksand..................... 0.02424% monotype...................... 0.00972% monoice....................... 0.00721% monofighting.................. 0.00114% sunoffense.................... 0.00103% monowater..................... 0.00086% monopoison.................... 0.00029% monosteel..................... 0.00021% monoflying.................... 0.00008% monodragon.................... 0.00008% monobug....................... 0.00005% monopsychic................... 0.00003% monograss..................... 0.00001% monorock...................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% monodark...................... 0.00000% hailoffense................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.241) |#### -1.5|################### |################ -1.0|########################### |############################## -0.5|################ |###################### 0.0|########### |###### +0.5|######## |## +1.0|######## |####### +1.5|######### |############# +2.0|#### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%