weatherless...................76.48189% balance.......................47.36333% offense.......................22.98424% sand..........................21.58575% hyperoffense..................16.47053% semistall..................... 9.90762% voltturn...................... 3.91728% stall......................... 3.27429% sun........................... 2.45237% choice........................ 2.18926% multiweather.................. 1.36808% sandstall..................... 1.19391% dragmag....................... 0.98408% rain.......................... 0.81958% sandoffense................... 0.63929% trickroom..................... 0.11191% sunoffense.................... 0.10077% monotype...................... 0.03612% hail.......................... 0.02959% rainstall..................... 0.02018% monowater..................... 0.01366% tricksand..................... 0.00948% rainoffense................... 0.00945% monofairy..................... 0.00737% monodragon.................... 0.00549% monobug....................... 0.00296% monoflying.................... 0.00275% monorock...................... 0.00197% gravity....................... 0.00165% monograss..................... 0.00163% monofighting.................. 0.00061% monoghost..................... 0.00037% monoground.................... 0.00033% monodark...................... 0.00027% monopoison.................... 0.00024% mononormal.................... 0.00009% monosteel..................... 0.00005% hailoffense................... 0.00003% monoice....................... 0.00003% monopsychic................... 0.00003% monofire...................... 0.00001% tailwind...................... 0.00001% sunstall...................... 0.00000% monoelectric.................. 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.026) -2.0|#### |################## -1.5|##### |###### -1.0|### |######## -0.5|############## |############### 0.0|########################## |############################## +0.5|############################# |################### +1.0|############## |######### +1.5|##### |### +2.0|## | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%