weatherless...................90.90252% offense.......................57.08176% balance.......................20.50909% hyperoffense..................18.81228% sun........................... 5.70218% sand.......................... 2.95716% semistall..................... 2.79987% monotype...................... 2.11165% sunoffense.................... 1.12349% stall......................... 0.79699% monoflying.................... 0.71484% hail.......................... 0.59858% monosteel..................... 0.24557% monopsychic................... 0.23140% multiweather.................. 0.18941% monoelectric.................. 0.18017% monodark...................... 0.17079% mononormal.................... 0.15527% monoground.................... 0.13755% monowater..................... 0.13204% monodragon.................... 0.10116% monorock...................... 0.08910% monofighting.................. 0.08314% monobug....................... 0.07800% monofire...................... 0.06979% monopoison.................... 0.06323% monofairy..................... 0.05833% sandoffense................... 0.05582% monoghost..................... 0.04647% dragmag....................... 0.04206% monograss..................... 0.03929% hailoffense................... 0.03752% monoice....................... 0.03451% rain.......................... 0.03050% sandstall..................... 0.01283% sunstall...................... 0.01207% rainoffense................... 0.00425% hailstall..................... 0.00133% voltturn...................... 0.00113% gravity....................... 0.00071% rainstall..................... 0.00062% batonpass..................... 0.00015% tailwind...................... 0.00000% trickroom..................... 0.00000% Stalliness (mean: -0.413) | -2.0|## |######### -1.0|################### |############################## 0.0|######################## |######## +1.0|#### |# +2.0| | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.02%