weatherless...................76.37056% offense.......................40.77590% balance.......................32.29264% hyperoffense..................15.57025% sun...........................14.64359% voltturn......................12.93779% rain.......................... 7.12679% semistall..................... 6.53650% stall......................... 4.82471% monotype...................... 4.02276% sand.......................... 3.01765% multiweather.................. 2.40861% hail.......................... 1.74942% trickroom..................... 1.13204% sunoffense.................... 1.11740% monoghost..................... 0.67831% monoice....................... 0.66699% rainoffense................... 0.65025% mononormal.................... 0.51709% monosteel..................... 0.38557% monoflying.................... 0.35246% sunstall...................... 0.33776% monofire...................... 0.31802% dragmag....................... 0.27895% hailoffense................... 0.24567% tricksun...................... 0.22805% monopsychic................... 0.20593% monofighting.................. 0.20419% monowater..................... 0.19572% monoelectric.................. 0.17559% sandstall..................... 0.16001% allweather.................... 0.12249% sandoffense................... 0.11030% monograss..................... 0.10016% monodragon.................... 0.09977% rainstall..................... 0.08992% monopoison.................... 0.07335% monobug....................... 0.06194% monofairy..................... 0.05971% trapper....................... 0.05084% choice........................ 0.04720% monorock...................... 0.04473% monodark...................... 0.02920% hailstall..................... 0.02369% trickrain..................... 0.01229% monoground.................... 0.00979% tailwind...................... 0.00805% Stalliness (mean: -0.084) |# -2.0|# |####### -1.5|########### |############ -1.0|################# |###################### -0.5|############################## |########################### 0.0|######################### |####################### +0.5|##################### |################## +1.0|########## |###### +1.5|##### |### +2.0|### |# +2.5|# |### more negative = more offensive, more positive = more stall one # = 0.40%