weatherless...................74.04211% offense.......................36.86210% balance.......................29.45429% sun...........................18.03216% hyperoffense..................17.79188% voltturn......................16.82542% semistall..................... 8.43003% stall......................... 7.46170% rain.......................... 6.14185% sand.......................... 3.06630% multiweather.................. 2.23669% monotype...................... 1.64149% hail.......................... 1.21452% sunoffense.................... 0.82731% trickroom..................... 0.76786% monoflying.................... 0.55009% rainoffense................... 0.39877% tricksun...................... 0.34984% sunstall...................... 0.34364% hailoffense................... 0.26321% monoghost..................... 0.25095% dragmag....................... 0.20920% sandstall..................... 0.17784% sandoffense................... 0.15590% mononormal.................... 0.12614% rainstall..................... 0.11536% monofire...................... 0.10724% monoelectric.................. 0.09241% monopsychic................... 0.09121% monofairy..................... 0.08809% allweather.................... 0.07748% monofighting.................. 0.07561% monowater..................... 0.07367% monosteel..................... 0.05273% monopoison.................... 0.05067% monodragon.................... 0.03706% monograss..................... 0.02879% hailstall..................... 0.02078% monoice....................... 0.01937% choice........................ 0.00650% monodark...................... 0.00302% monorock...................... 0.00244% trapper....................... 0.00182% monobug....................... 0.00078% monoground.................... 0.00002% tailwind...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.023) |# -2.0|## |######### -1.5|################# |############## -1.0|############ |####################### -0.5|############################## |############################## 0.0|###################### |######################### +0.5|################## |################## +1.0|############ |####### +1.5|########## |###### +2.0|##### |# +2.5| |###### more negative = more offensive, more positive = more stall one # = 0.37%