weatherless...................69.53815% offense.......................51.10935% balance.......................40.14037% sun........................... 9.14648% rain.......................... 8.78424% sand.......................... 7.60697% hail.......................... 6.99570% trickroom..................... 4.85624% hyperoffense.................. 4.16572% semistall..................... 3.64501% tailwind...................... 2.36586% voltturn...................... 2.03758% multiweather.................. 1.98098% monotype...................... 1.94702% sandoffense................... 0.99615% stall......................... 0.93955% tricksun...................... 0.47544% monoice....................... 0.38488% monopsychic................... 0.33960% trickhail..................... 0.27168% mononormal.................... 0.23772% sunoffense.................... 0.20376% monopoison.................... 0.19244% batonpass..................... 0.19244% trapper....................... 0.18112% tricksand..................... 0.18112% monoghost..................... 0.16980% monoelectric.................. 0.14716% monowater..................... 0.12452% trickrain..................... 0.09056% dragmag....................... 0.07924% monofire...................... 0.07924% monograss..................... 0.06792% gravity....................... 0.04528% monofighting.................. 0.04528% monoground.................... 0.04528% rainoffense................... 0.03396% hailoffense................... 0.03396% monoflying.................... 0.03396% sunstall...................... 0.02264% monorock...................... 0.02264% monodark...................... 0.02264% monodragon.................... 0.01132% monobug....................... 0.01132% monofairy..................... 0.01132% hailstall..................... 0.01132% rainstall..................... 0.01132% Stalliness (mean: -0.030) -1.5|# |## -1.0|##### |########### -0.5|################ |############################## 0.0|############################ |###################### +0.5|############ |######## +1.0|###### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.68%