weatherless...................65.84672% offense.......................51.73664% balance.......................39.20950% sun...........................10.41741% rain.......................... 9.17979% sand.......................... 9.05612% hail.......................... 8.00067% hyperoffense.................. 4.58500% trickroom..................... 4.37447% semistall..................... 3.52094% tailwind...................... 3.22474% voltturn...................... 2.59401% multiweather.................. 2.42018% sandoffense................... 1.59008% monotype...................... 1.33639% stall......................... 0.94791% tricksun...................... 0.50699% monoice....................... 0.42409% trickhail..................... 0.23811% tricksand..................... 0.23527% trapper....................... 0.19823% sunoffense.................... 0.17609% monopsychic................... 0.14509% mononormal.................... 0.11616% monopoison.................... 0.11196% monoghost..................... 0.10331% batonpass..................... 0.09633% monowater..................... 0.09485% monoelectric.................. 0.08335% monofire...................... 0.08088% dragmag....................... 0.06853% trickrain..................... 0.06722% rainoffense................... 0.04500% monograss..................... 0.03953% monoground.................... 0.03895% monoflying.................... 0.02687% gravity....................... 0.02376% monofighting.................. 0.02306% hailoffense................... 0.01972% sunstall...................... 0.01593% monodark...................... 0.01423% monorock...................... 0.01396% monodragon.................... 0.00790% rainstall..................... 0.00698% monobug....................... 0.00637% monofairy..................... 0.00583% hailstall..................... 0.00119% Stalliness (mean: -0.051) -1.5|# |## -1.0|###### |############ -0.5|################# |############################## 0.0|############################ |######################### +0.5|############ |##### +1.0|###### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.67%