weatherless...................64.32754% offense.......................54.32254% sand..........................25.98540% balance.......................21.92619% hyperoffense..................18.69714% sun........................... 8.11890% rain.......................... 4.09410% multiweather.................. 3.95037% semistall..................... 3.13181% voltturn...................... 2.68820% sandoffense................... 2.21769% stall......................... 1.92233% sunoffense.................... 1.48120% hail.......................... 1.45086% monotype...................... 0.62401% rainoffense................... 0.54766% sandstall..................... 0.46008% dragmag....................... 0.40927% batonpass..................... 0.40168% trickroom..................... 0.36920% hailoffense................... 0.31012% monowater..................... 0.17478% monobug....................... 0.16195% tailwind...................... 0.14882% gravity....................... 0.08575% monosteel..................... 0.06455% monopoison.................... 0.04383% monoelectric.................. 0.03019% mononormal.................... 0.02635% monofighting.................. 0.02596% monodark...................... 0.01653% monoghost..................... 0.01435% monoice....................... 0.01237% monoflying.................... 0.01184% monofire...................... 0.01087% trapper....................... 0.00928% monorock...................... 0.00756% monodragon.................... 0.00672% monofairy..................... 0.00661% tricksun...................... 0.00599% monopsychic................... 0.00466% tricksand..................... 0.00458% trickrain..................... 0.00455% sunstall...................... 0.00405% monograss..................... 0.00287% allweather.................... 0.00279% monoground.................... 0.00200% rainstall..................... 0.00127% trickhail..................... 0.00102% Stalliness (mean: -0.345) -2.0|# |#### -1.5|####### |############### -1.0|##################### |######################## -0.5|############################## |############################## 0.0|#################### |############## +0.5|########### |###### +1.0|##### |### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%