weatherless...................57.38236% offense.......................53.61495% sand..........................36.65723% balance.......................29.55970% sun...........................13.27535% hyperoffense..................13.04394% multiweather.................. 8.93192% semistall..................... 2.40047% sandoffense................... 1.92693% stall......................... 1.38094% voltturn...................... 1.24228% rain.......................... 1.23280% sunoffense.................... 1.01259% monotype...................... 0.60507% monosteel..................... 0.57748% hail.......................... 0.38542% dragmag....................... 0.31523% sandstall..................... 0.20584% rainoffense................... 0.12914% batonpass..................... 0.08542% tailwind...................... 0.06692% trickroom..................... 0.06333% hailoffense................... 0.03146% monowater..................... 0.00939% monodark...................... 0.00578% monoflying.................... 0.00299% monofire...................... 0.00295% monoghost..................... 0.00232% mononormal.................... 0.00138% monodragon.................... 0.00103% tricksand..................... 0.00103% monobug....................... 0.00093% monoelectric.................. 0.00044% monoice....................... 0.00012% monofighting.................. 0.00011% gravity....................... 0.00007% trickhail..................... 0.00004% monofairy..................... 0.00004% monopoison.................... 0.00004% monorock...................... 0.00004% monopsychic................... 0.00003% trapper....................... 0.00002% monoground.................... 0.00001% rainstall..................... 0.00001% monograss..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.235) -2.0| |## -1.5|#### |########### -1.0|################### |###################### -0.5|############################## |############################## 0.0|################## |################## +0.5|############ |##### +1.0|############# |### +1.5|# |## +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.52%