weatherless...................85.77555% offense.......................47.28620% balance.......................33.91326% hyperoffense.................. 9.47684% trickroom..................... 8.90100% semistall..................... 6.38324% hail.......................... 5.10292% sun........................... 4.09213% monotype...................... 3.04460% rain.......................... 2.96496% stall......................... 2.94046% sand.......................... 2.29111% voltturn...................... 1.94193% tailwind...................... 1.47635% trickhail..................... 1.20069% choice........................ 0.67998% rainoffense................... 0.56971% monoice....................... 0.56359% sunoffense.................... 0.53296% monopoison.................... 0.50233% mononormal.................... 0.37368% hailoffense................... 0.30017% tricksand..................... 0.30017% dragmag....................... 0.28792% batonpass..................... 0.26954% monowater..................... 0.24504% monodark...................... 0.22666% multiweather.................. 0.21441% monoflying.................... 0.21441% hailstall..................... 0.17153% monofighting.................. 0.16540% monograss..................... 0.15927% monoelectric.................. 0.13477% monorock...................... 0.11639% monoghost..................... 0.10414% monofire...................... 0.10414% trickrain..................... 0.06126% sunstall...................... 0.05513% monobug....................... 0.05513% sandstall..................... 0.04901% monopsychic................... 0.04288% monofairy..................... 0.03676% sandoffense................... 0.02450% trapper....................... 0.02450% tricksun...................... 0.01838% monoground.................... 0.00613% Stalliness (mean: -0.053) |# -1.5|### |########### -1.0|############## |#################### -0.5|############################## |########################### 0.0|############################## |###################### +0.5|################### |############### +1.0|####### |###### +1.5|###### |## +2.0|## | more negative = more offensive, more positive = more stall one # = 0.46%