weatherless...................85.42294% offense.......................49.12382% balance.......................31.50375% hyperoffense..................11.02867% trickroom.....................10.29040% semistall..................... 5.90067% hail.......................... 5.55403% sun........................... 3.67497% monotype...................... 3.00074% rain.......................... 2.93074% sand.......................... 2.51890% stall......................... 2.44309% voltturn...................... 2.26153% tailwind...................... 1.69873% trickhail..................... 1.55270% rainoffense................... 0.73864% choice........................ 0.69925% sunoffense.................... 0.68697% monoice....................... 0.59473% monopoison.................... 0.50586% tricksand..................... 0.40201% mononormal.................... 0.39523% monodark...................... 0.32601% hailoffense................... 0.32014% monowater..................... 0.24254% dragmag....................... 0.23782% monograss..................... 0.19473% batonpass..................... 0.17279% monofighting.................. 0.15296% monofire...................... 0.14473% monoflying.................... 0.13080% monoelectric.................. 0.11206% monorock...................... 0.10762% multiweather.................. 0.09163% hailstall..................... 0.09033% trickrain..................... 0.06650% sandstall..................... 0.03888% monopsychic................... 0.03505% monobug....................... 0.02729% sandoffense................... 0.02484% sunstall...................... 0.02360% trapper....................... 0.02208% monoghost..................... 0.01553% monofairy..................... 0.01489% tricksun...................... 0.01067% monoground.................... 0.00342% Stalliness (mean: -0.112) |# -1.5|### |############## -1.0|############## |#################### -0.5|############################## |######################## 0.0|######################### |#################### +0.5|################ |############# +1.0|###### |##### +1.5|#### |## +2.0|## | more negative = more offensive, more positive = more stall one # = 0.50%