weatherless...................84.89522% offense.......................53.85711% balance.......................24.05992% hyperoffense..................14.83174% trickroom.....................11.58279% hail.......................... 5.94518% semistall..................... 4.36772% rain.......................... 3.58143% sun........................... 2.98100% stall......................... 2.88351% sand.......................... 2.60142% trickhail..................... 2.32212% voltturn...................... 2.00519% tailwind...................... 1.70792% monotype...................... 1.51276% rainoffense................... 1.35018% choice........................ 1.12275% sunoffense.................... 0.59033% monoice....................... 0.54034% tricksand..................... 0.46453% monograss..................... 0.25987% monofire...................... 0.23468% hailoffense................... 0.18414% dragmag....................... 0.16540% monowater..................... 0.15510% monopoison.................... 0.12483% trickrain..................... 0.09410% monofighting.................. 0.08095% hailstall..................... 0.06581% mononormal.................... 0.03972% monodark...................... 0.03828% batonpass..................... 0.03409% sandstall..................... 0.01866% monorock...................... 0.01523% trapper....................... 0.01479% monoflying.................... 0.01024% monobug....................... 0.00857% multiweather.................. 0.00425% monoelectric.................. 0.00381% sandoffense................... 0.00318% sunstall...................... 0.00106% monopsychic................... 0.00070% monoghost..................... 0.00046% monofairy..................... 0.00000% tricksun...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.226) |# -1.5|### |################ -1.0|############ |################ -0.5|############################## |################ 0.0|################ |############# +0.5|####### |######### +1.0|### |## +1.5|### |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.66%