weatherless...................88.77124% offense.......................50.84951% hyperoffense..................37.78498% balance.......................10.49664% hail.......................... 7.91907% voltturn...................... 4.52708% hailoffense................... 4.27901% monotype...................... 2.78329% sand.......................... 1.73290% rain.......................... 0.94753% batonpass..................... 0.88581% sun........................... 0.75270% mononormal.................... 0.70308% semistall..................... 0.59054% trickroom..................... 0.46832% choice........................ 0.43444% monoflying.................... 0.37151% rainoffense................... 0.36062% sunoffense.................... 0.34005% stall......................... 0.27833% monoice....................... 0.25292% monopoison.................... 0.24445% monodark...................... 0.22145% monowater..................... 0.21903% monofighting.................. 0.15611% monograss..................... 0.13795% monorock...................... 0.12827% sandoffense................... 0.12706% dragmag....................... 0.12706% monobug....................... 0.11980% multiweather.................. 0.11496% monofire...................... 0.09318% monosteel..................... 0.06656% monoghost..................... 0.06293% monoground.................... 0.05567% monodragon.................... 0.05204% fear.......................... 0.04962% monoelectric.................. 0.03388% sandstall..................... 0.03267% monopsychic................... 0.02178% tailwind...................... 0.02057% monofairy..................... 0.02057% trickfear..................... 0.01573% trapper....................... 0.01331% hailstall..................... 0.00968% trickhail..................... 0.00363% gravity....................... 0.00242% Stalliness (mean: -0.770) -2.5|# |## -2.0|##### |########## -1.5|#################### |########################## -1.0|############################## |############################## -0.5|############################## |####################### 0.0|################# |######### +0.5|#### |## +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.47%