weatherless...................88.93826% offense.......................49.44425% hyperoffense..................38.74261% balance.......................10.97831% hail.......................... 8.32264% voltturn...................... 5.53098% hailoffense................... 5.16136% monotype...................... 2.08779% sand.......................... 1.66300% batonpass..................... 1.01169% rain.......................... 0.68280% mononormal.................... 0.58252% semistall..................... 0.54828% sun........................... 0.52553% trickroom..................... 0.37597% choice........................ 0.37446% sunoffense.................... 0.28847% stall......................... 0.28656% rainoffense................... 0.28237% monodark...................... 0.28104% monopoison.................... 0.22254% monofighting.................. 0.16747% monoflying.................... 0.16404% sandoffense................... 0.14574% monowater..................... 0.13449% monoice....................... 0.12303% multiweather.................. 0.11863% monorock...................... 0.10999% monograss..................... 0.09173% dragmag....................... 0.08093% monobug....................... 0.07654% monofire...................... 0.05413% monoghost..................... 0.05306% monosteel..................... 0.05195% monodragon.................... 0.03003% monoground.................... 0.02756% sandstall..................... 0.02471% monopsychic................... 0.02154% tailwind...................... 0.01652% monoelectric.................. 0.01315% monofairy..................... 0.01080% trapper....................... 0.00569% trickhail..................... 0.00398% gravity....................... 0.00233% hailstall..................... 0.00206% fear.......................... 0.00105% trickfear..................... 0.00000% Stalliness (mean: -0.776) -2.5|# |### -2.0|##### |########### -1.5|##################### |########################## -1.0|############################## |############################# -0.5|############################## |####################### 0.0|################# |########## +0.5|#### |### +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.46%