weatherless...................87.91584% offense.......................49.88609% hyperoffense..................36.94213% balance.......................12.63563% hail..........................10.58527% hailoffense................... 7.30036% voltturn...................... 5.91584% batonpass..................... 1.27151% sand.......................... 1.04171% monotype...................... 1.01681% semistall..................... 0.38286% trickroom..................... 0.36188% rain.......................... 0.32327% sun........................... 0.29212% choice........................ 0.28927% sunoffense.................... 0.19119% mononormal.................... 0.18826% monodark...................... 0.17664% sandoffense................... 0.16946% monofighting.................. 0.16477% stall......................... 0.15329% rainoffense................... 0.13766% multiweather.................. 0.12221% monopoison.................... 0.12208% monosteel..................... 0.08270% monorock...................... 0.05489% monoghost..................... 0.04458% monoice....................... 0.04363% monowater..................... 0.03822% dragmag....................... 0.03485% monobug....................... 0.03428% monograss..................... 0.02457% monofire...................... 0.01459% monoflying.................... 0.01390% monodragon.................... 0.01091% tailwind...................... 0.00826% sandstall..................... 0.00818% monopsychic................... 0.00740% monoground.................... 0.00451% trickhail..................... 0.00392% monofairy..................... 0.00125% monoelectric.................. 0.00069% hailstall..................... 0.00038% trapper....................... 0.00012% fear.......................... 0.00006% trickfear..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.755) -2.5|# |### -2.0|#### |######### -1.5|##################### |###################### -1.0|########################### |########################### -0.5|############################## |##################### 0.0|############## |############# +0.5|#### |### +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.50%