weatherless...................64.87157% offense.......................49.12471% balance.......................31.78860% sun...........................26.03122% hyperoffense..................11.64681% rain.......................... 6.05661% sand.......................... 5.93369% semistall..................... 5.93177% multiweather.................. 3.15754% sunoffense.................... 2.75075% voltturn...................... 2.72276% stall......................... 1.50812% monotype...................... 1.30788% trickroom..................... 0.58839% hail.......................... 0.29470% sandoffense................... 0.22955% monosteel..................... 0.18938% sandstall..................... 0.16714% sunstall...................... 0.14628% monofire...................... 0.13270% monoflying.................... 0.13065% rainoffense................... 0.10626% monorock...................... 0.08956% monoghost..................... 0.08282% monoelectric.................. 0.08008% mononormal.................... 0.07942% monobug....................... 0.07062% monopsychic................... 0.06900% monoground.................... 0.05941% monodark...................... 0.05791% tricksand..................... 0.05653% monofighting.................. 0.05576% monoice....................... 0.05538% monodragon.................... 0.04706% tricksun...................... 0.04388% monofairy..................... 0.03550% rainstall..................... 0.03492% monopoison.................... 0.03432% monograss..................... 0.03394% monowater..................... 0.02930% tailwind...................... 0.02530% hailoffense................... 0.01441% choice........................ 0.01221% trickrain..................... 0.00589% hailstall..................... 0.00517% dragmag....................... 0.00407% allweather.................... 0.00061% trickhail..................... 0.00015% Stalliness (mean: -0.135) |# -1.5|## |############ -1.0|################# |################### -0.5|############################## |############################# 0.0|##################### |######################## +0.5|################ |######### +1.0|####### |####### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%