weatherless...................85.70848% offense.......................42.72445% balance.......................41.39175% hail..........................12.45874% hyperoffense.................. 7.55420% voltturn...................... 7.16857% semistall..................... 5.94782% stall......................... 2.38178% trickroom..................... 1.43885% monotype...................... 1.26138% rain.......................... 0.94873% sun........................... 0.64686% hailoffense................... 0.53988% trickhail..................... 0.35080% choice........................ 0.29772% sand.......................... 0.26704% sunoffense.................... 0.17416% monobug....................... 0.16918% monowater..................... 0.16172% monoice....................... 0.15259% monorock...................... 0.14596% monofighting.................. 0.14181% mononormal.................... 0.10864% hailstall..................... 0.10449% monoelectric.................. 0.09786% monograss..................... 0.08708% monoghost..................... 0.07878% monoflying.................... 0.06717% monodark...................... 0.06469% rainoffense................... 0.05722% monofire...................... 0.04561% monopsychic................... 0.04147% monopoison.................... 0.04064% dragmag....................... 0.03815% tailwind...................... 0.03234% multiweather.................. 0.02986% monodragon.................... 0.01161% monoground.................... 0.00995% monosteel..................... 0.00829% gravity....................... 0.00746% monofairy..................... 0.00663% sandoffense................... 0.00415% fear.......................... 0.00332% trickfear..................... 0.00332% trapper....................... 0.00083% tricksand..................... 0.00083% Stalliness (mean: 0.016) -2.0|# |# -1.5|### |##### -1.0|######### |################ -0.5|##################### |########################### 0.0|############################## |########################## +0.5|##################### |############### +1.0|######### |##### +1.5|### |# +2.0|# | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%