weatherless...................85.20020% balance.......................42.44704% offense.......................41.34669% hail..........................13.43600% voltturn...................... 8.89615% hyperoffense.................. 7.38893% semistall..................... 6.36632% stall......................... 2.45102% trickroom..................... 1.53726% rain.......................... 0.63970% hailoffense................... 0.61050% monotype...................... 0.60768% sun........................... 0.46051% trickhail..................... 0.29811% sand.......................... 0.28116% choice........................ 0.24300% sunoffense.................... 0.15918% monoice....................... 0.12293% hailstall..................... 0.11901% monobug....................... 0.06761% rainoffense................... 0.05947% monoelectric.................. 0.05498% monograss..................... 0.05303% mononormal.................... 0.05266% monofighting.................. 0.04836% monoghost..................... 0.04162% monodark...................... 0.04006% dragmag....................... 0.03882% monoflying.................... 0.03660% monowater..................... 0.03447% tailwind...................... 0.03136% monorock...................... 0.03109% monopoison.................... 0.01940% monopsychic................... 0.01792% multiweather.................. 0.01756% monofire...................... 0.01020% monofairy..................... 0.00414% monodragon.................... 0.00381% gravity....................... 0.00361% monosteel..................... 0.00268% fear.......................... 0.00131% trickfear..................... 0.00131% monoground.................... 0.00109% tricksand..................... 0.00029% trapper....................... 0.00025% sandoffense................... 0.00002% Stalliness (mean: 0.038) -2.0|# |# -1.5|### |##### -1.0|######## |################ -0.5|#################### |########################### 0.0|############################## |########################### +0.5|###################### |############### +1.0|######### |###### +1.5|### |# +2.0|# | +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%