weatherless...................85.52413% balance.......................43.94659% offense.......................37.85501% hail..........................13.70962% voltturn......................13.36304% hyperoffense.................. 7.85364% semistall..................... 7.06633% stall......................... 3.27843% trickroom..................... 1.63915% hailoffense................... 0.70225% rain.......................... 0.35552% monotype...................... 0.27501% sun........................... 0.24956% choice........................ 0.23470% trickhail..................... 0.23089% sand.......................... 0.18004% sunoffense.................... 0.14794% hailstall..................... 0.11044% monoice....................... 0.10058% rainoffense................... 0.04608% monopoison.................... 0.04000% monograss..................... 0.03524% monoghost..................... 0.03066% monobug....................... 0.02179% tailwind...................... 0.01976% multiweather.................. 0.01888% monodark...................... 0.01029% monoflying.................... 0.00742% mononormal.................... 0.00683% monofighting.................. 0.00663% monoelectric.................. 0.00601% monowater..................... 0.00363% monorock...................... 0.00309% monofire...................... 0.00279% monopsychic................... 0.00097% gravity....................... 0.00064% monofairy..................... 0.00015% dragmag....................... 0.00010% monosteel..................... 0.00004% monodragon.................... 0.00000% sandoffense................... 0.00000% monoground.................... 0.00000% fear.......................... 0.00000% trapper....................... 0.00000% trickfear..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.088) -2.0|## |# -1.5|#### |##### -1.0|##### |############ -0.5|#################### |######################### 0.0|############################## |############################ +0.5|###################### |############## +1.0|########## |####### +1.5|#### |# +2.0|# | +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%