weatherless...................84.83818% offense.......................49.16512% balance.......................31.12760% hyperoffense..................13.07978% trickroom..................... 8.69924% semistall..................... 4.85467% sand.......................... 4.72068% rain.......................... 4.58668% sun........................... 3.95795% monotype...................... 3.51474% hail.......................... 2.46341% stall......................... 1.77283% voltturn...................... 1.58730% tailwind...................... 1.25747% choice........................ 0.74212% monopsychic................... 0.59781% sandoffense................... 0.55659% multiweather.................. 0.55659% monowater..................... 0.45351% monodark...................... 0.40198% sunoffense.................... 0.35044% monosteel..................... 0.32983% tricksand..................... 0.30921% monoflying.................... 0.25768% monofire...................... 0.25768% monoelectric.................. 0.23706% monoground.................... 0.22676% rainoffense................... 0.20614% monobug....................... 0.20614% mononormal.................... 0.11338% trickhail..................... 0.10307% batonpass..................... 0.09276% monoghost..................... 0.09276% monodragon.................... 0.09276% monofighting.................. 0.08246% monofairy..................... 0.08246% hailoffense................... 0.08246% dragmag....................... 0.05154% monograss..................... 0.04123% monoice....................... 0.03092% tricksun...................... 0.03092% monorock...................... 0.02061% trapper....................... 0.02061% sandstall..................... 0.01031% rainstall..................... 0.01031% Stalliness (mean: -0.167) -2.0|# |## -1.5|##### |########### -1.0|#################### |############################ -0.5|########################### |############################## 0.0|###################### |################### +0.5|############### |################## +1.0|########### |#### +1.5|## |## +2.0| |# more negative = more offensive, more positive = more stall one # = 0.46%