weatherless...................86.09095% offense.......................48.30401% balance.......................33.42400% hyperoffense..................11.93244% trickroom.....................11.52462% semistall..................... 4.75711% sand.......................... 4.38831% rain.......................... 3.98337% monotype...................... 3.91413% sun........................... 3.70859% hail.......................... 2.40744% voltturn...................... 1.64660% stall......................... 1.58245% tailwind...................... 1.33818% monopsychic................... 0.79808% choice........................ 0.77099% multiweather.................. 0.57198% monowater..................... 0.56277% sandoffense................... 0.53571% monodark...................... 0.43959% monosteel..................... 0.37999% monoground.................... 0.33761% sunoffense.................... 0.31275% monoelectric.................. 0.26218% tricksand..................... 0.22357% monoflying.................... 0.20472% monobug....................... 0.17708% monofire...................... 0.13791% monofairy..................... 0.12628% mononormal.................... 0.11949% monodragon.................... 0.10870% rainoffense................... 0.10300% batonpass..................... 0.08993% monoghost..................... 0.08968% monofighting.................. 0.08265% trickhail..................... 0.07752% hailoffense................... 0.06170% monoice....................... 0.03830% monograss..................... 0.03327% tricksun...................... 0.03161% dragmag....................... 0.03141% monorock...................... 0.02130% sandstall..................... 0.00587% trapper....................... 0.00394% rainstall..................... 0.00216% Stalliness (mean: -0.140) -2.0|# |# -1.5|##### |########## -1.0|##################### |############################# -0.5|############################ |############################## 0.0|###################### |##################### +0.5|################ |##################### +1.0|############# |#### +1.5|## |### +2.0| | more negative = more offensive, more positive = more stall one # = 0.44%